// ===== demos/rhythm/beat-cut-moves/BeatCutAccelerando.tsx ===== import React from 'react'; import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion'; import { FakeDashboard, G } from '../../_fixtures/Fixtures'; // beat-cut-accelerando:六个不同构图按 16→12→8→6→4 帧递减间隔全屏硬切, // 加速逼近,最后一切戛然定格回主画面并 1→1.06 慢推收住。 // 真硬切:frame 落在哪个区间就渲染哪个视图,无任何过渡。 // 一个视图 = FakeDashboard 变体 + 缩放 + 对焦点(画面上要被推到屏幕中心的点) type View = { variant: 'A' | 'B'; scale: number; cx: number; cy: number }; const VIEWS: View[] = [ { variant: 'A', scale: 1, cx: 960, cy: 540 }, // v0 全景(建立) { variant: 'A', scale: 1.8, cx: 1070, cy: 576 }, // v1 卡片区 { variant: 'A', scale: 2.6, cx: 600, cy: 340 }, // v2 单卡特写 { variant: 'B', scale: 1, cx: 960, cy: 540 }, // v3 列表页全景 { variant: 'B', scale: 1.9, cx: 1070, cy: 500 }, // v4 列表行区 { variant: 'B', scale: 2.8, cx: 1070, cy: 290 }, // v5 单行特写 ]; // 每段起始帧:建立 49f,然后间隔 16→12→8→6→4,末段(回主画面)hold 35f // 0–48 v0 | 49–64 v1 | 65–76 v2 | 77–84 v3 | 85–90 v4 | 91–94 v5 | 95–129 定格 const CUTS = [0, 49, 65, 77, 85, 91, 95]; const FINAL = 95; // 最后一切:戛然定格回主画面 const ViewShot: React.FC<{ view: View; extraScale?: number }> = ({ view, extraScale = 1 }) => { const s = view.scale * extraScale; return (
); }; export const BeatCutAccelerando: React.FC = () => { const frame = useCurrentFrame(); // 当前落在哪个区间(末段 = 主画面 v0) let seg = 0; for (let i = 0; i < CUTS.length; i++) { if (frame >= CUTS[i]) seg = i; } const isFinal = seg === CUTS.length - 1; const view = isFinal ? VIEWS[0] : VIEWS[seg]; // 末段慢推:scale 1 → 1.06,ease-out,推 22f 后静止(结尾静止 ≥15f) const push = isFinal ? interpolate(frame, [FINAL, FINAL + 20], [1, 1.06], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.cubic), }) : 1; // 每次硬切的 1f 亮度跳变(约 +5%)模拟快门 const isCutFrame = CUTS.some((c, i) => i > 0 && frame === c); const flash = isCutFrame ? 1.05 : 1; return (
{/* 切帧再叠一层极薄白闪,保证肉眼可感 */} {isCutFrame && ( )} ); }; // ===== demos/rhythm/beat-cut-moves/PaparazziFlash.tsx ===== import React from 'react'; import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion'; import { FakeDashboard, TitleBlock, G } from '../../_fixtures/Fixtures'; // paparazzi flash 连闪定格:高光时刻三连白闪,每闪硬切同一素材的不同裁切 // (全景→卡片特写→数字特写),每闪切入画面带 1.03→1 回落 + 半格沉降像快门 // 余韵,白闪帧加微位移抖动模拟快门震,第三闪后停在数字特写收束。 const F1 = 30; // 第一闪(间隔 22f) const F2 = 52; // 第二闪(间隔 18f) const F3 = 70; // 第三闪,之后 hold 60f const SETTLE = 6; // 切入回落时长 const DECAY = 4; // 白层衰减时长 const FLASHES = [F1, F2, F3]; // seed 正弦哈希,返回 -1..1(禁 Math.random) const hash = (i: number) => { const s = Math.sin(i * 127.3) * 43758.5453; return (s - Math.floor(s)) * 2 - 1; }; // 同一"素材":全景 dashboard,顶行中间卡片上叠一个大数字,供数字特写裁切 const Footage: React.FC = () => (
); // 四个视图:闪前"活素材"慢推 + 三个定格裁切(全景 / 卡片 / 数字) type View = { scale: number; origin: string }; const VIEW_WIDE: View = { scale: 1.0, origin: '960px 540px' }; const VIEW_CARD: View = { scale: 2.3, origin: '1070px 335px' }; const VIEW_DIGIT: View = { scale: 4.0, origin: '1070px 350px' }; export const PaparazziFlash: React.FC = () => { const frame = useCurrentFrame(); // 当前处于哪一段:-1 = 闪前活素材段 let seg = -1; for (let i = 0; i < FLASHES.length; i++) { if (frame >= FLASHES[i]) seg = i; } let scale: number; let origin: string; let settleScale = 1; let settleY = 0; if (seg === -1) { // 闪前:中景慢推(活的),衬托闪后定格的"死" origin = '900px 480px'; scale = interpolate(frame, [0, F1], [1.16, 1.2], { extrapolateRight: 'clamp', easing: Easing.inOut(Easing.quad), }); } else { const view = [VIEW_WIDE, VIEW_CARD, VIEW_DIGIT][seg]; scale = view.scale; origin = view.origin; // 切入回落:1.03→1 的 6f 收敛 + 半格沉降(-16px 落回 0)像快门余韵 const t = interpolate(frame, [FLASHES[seg], FLASHES[seg] + SETTLE], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.cubic), }); settleScale = 1 + 0.03 * t; settleY = -16 * t; } // 白闪层:每个切点 0.95→0,4f 衰减,取各闪最大值 let flash = 0; for (const f of FLASHES) { const o = interpolate(frame, [f, f + DECAY], [0.95, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad), }); if (frame >= f && frame < f + DECAY + 1) flash = Math.max(flash, o); } // 白闪帧全屏微位移抖动模拟快门震(seed 哈希,非随机) const inFlash = FLASHES.some((f) => frame >= f && frame < f + DECAY); const jx = inFlash ? 2 * hash(frame * 7 + 1) : 0; const jy = inFlash ? 2 * hash(frame * 13 + 5) : 0; return (
{/* 白闪层 */} {flash > 0 && ( )} ); };