Motion
Templates de motion para agentes de IA
Motion graphics em HTML autocontido com prompt, fluxo e player determinístico — o agente lê um JSON, preenche os parâmetros e renderiza o vídeo quadro a quadro. Sem build, sem dependências. llms.txt · API · MCP

White flash: logo simplifies
A colorful liquid-gradient wordmark holds with flowing light, then the frame flashes white and overexposes; a flat wordmark fades in on white and settles — one flash completes the downgrade to simplicity.

Geometric wipe transitions
Two geometric wipe transitions — clock-wipe, a radar-hand sweep changing the page, and blinds-slice, 12 vertical strips flipping in staggered waves.

Hidden-cut transitions
Three hidden-cut transitions — foreground occlusion invisible cut, versus-slam opener, and warm light-leak burn; the hard cut hides inside 1-3 frames of occlusion/impact/light peak, so the viewer never sees the scissors.

Travel-through transitions
Two travel-through transitions — shared-element homecoming and letter-cavity pass-through; the camera drills through a real element inside the frame to complete the scene change.

Glitch-tear strip cut
A tearing transition — glitch-displace noise tear (16 horizontal strips jitter out of alignment, cut mid-jitter), a strip-level tear with digital-glitch meaning.

Shot transitions six
Six shot hand-off techniques — flash-cut, fly-through, focus relay, black card, whip-pan, mask-wipe — chosen by energy delta.

Print texture transitions
A print-textured transition: ink-bleed-reveal, where feathered bleeding edges soak in and consume the old scene.

Paper plane messenger transition
After a "send" click the camera pulls back from window A, a paper plane flies out along a bezier arc, and the camera follows it to window B.

Page-turn transitions
Two full-page transitions: cube-rotate turns two pages like adjacent cube faces, and barn-door-split splits the old page open like doors.

Mosaic reframe
12 tiles continuously morph among three layouts — a regular grid, a feature mosaic, and a diagonal waterfall — position and size each interpolating, with a slight per-tile stagger and a hold between segments.

Line carry transition
Scene A's progress bar extends off-frame, the camera pans with the line, and the line turns a corner mid-move to frame scene B's card border, with no cut anywhere.

Gradient transition
The background smoothly transitions among linear, radial, and conic CSS gradients — angle, color stops, center, and radius each interpolate, with a cross-fade at type changes.

Cube Face Navigation
Content covers all six faces of a 3D cube; the camera goes from a front close-up → pulls back to an isometric view of the edges → alternates turning faces and pushing in, each face's shading computed live from its normal.

Color Block Step Wipe
Two ways a discrete stepped color block swallows the screen — A, a small center bar hard-jumps 3–5 steps to full screen (a badge double-pops once it takes over); B, a block eats the screen diagonally from a corner in 3 jumps, carrying a page card forward one jump at a time.

Circle Match Iris Cut
An iris wipe bursts open from the center of a circular element on the page, and the new page's circular chart lands on that same circle inside the ring — a match cut that gives the iris a semantic anchor.

Card Flock Tumble Climax
Three UI page cards tumble in 3D from their thin edges into a staggered lineup (fully sharp, seamless spline motion throughout), keep slowly rotating once settled, then snap-collapse into the center, bursting into a single turbulent smoke ring as a giant wordmark cuts across.

Card Flip Reveal
A feature card flips 180° on the Y axis, its front UI flashing a highlight band that moves with the angle right at the thinnest edge, revealing a large result number on the back, cards flipping staggered across a row.

Bubble Swarm Takeover
A curtain transition of pearlescent bubbles — bubbles of varying size drift in from off-screen, growing to cover the whole frame as the page "whites out"; the cut hides at peak coverage, and bubbles disperse onto the new scene.

Bottom Push Stack Wipe
A chapter change by pushing from the bottom — the new scene, background and all, pushes up from the bottom edge, physically shoving the old scene off-screen; each chapter gets its own saturated background color.
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