Motion
Motion templates for AI agents
Self-contained HTML motion graphics with a prompt, a flow and a deterministic player — an agent reads one JSON, fills in the params and renders the video frame by frame. No build step, no dependencies. llms.txt · API · MCP

Wall reveal: three moves
Three whole-wall batch entrances — bento cell-by-cell light-up, grid wave flip, and blueprint draw-on; all reveal in place with no displacement, complementing the fly-in, displacement-type deck-deal-flyin.

Value-stagger gradient bars
16 bars enter with delay as a time stagger, while height/hue/offset/blur each lay out as a value gradient from first to last; the second beat moves the stagger origin to center and re-lays the pulse peaking there.

SVG shape morph loop
A 140-point closed outline morphs smoothly into another and back; both shapes are resampled to equal point counts in polar coordinates with per-point radius interpolation and inOutCubic, plus a light scale breathing, slow rotation, and hue drifting 185°→305° mid-morph.

Skeleton reveal
Three-tier reveal from sketch to structure to content — hand-drawn doodles get swapped for skeleton bars, which resolve into real UI.

Runway ground skim entrance
From a low ground-skim angle, UI cards rain down fast and land with zero bounce, then the whole page stands up and squares to camera.

Row embed
Content rows drop from above like cards, level out via rotateX, and an accent-color seam lights up along the bottom edge as they embed.

Research card stack scroll
Dark paper cards fly in every 12 frames along a bottom-right axis to stack up, only the topmost fully rendered while the rest blur and dim.

Radial wave dot grid
A 17×9 grid of dots lights up in a wave based on distance from a source point, each dot overshooting to 1.5x scale then settling.

Product card progressive assemble
A detail card self-assembles field by field — image, title, breadcrumb pill pop in, the old price strikes through, a new price springs in.

Platform hinge rise
A platform establishes first, two subjects flip up from adjacent hinges with a damped rebound, then a conclusion stand rises in.

Paper craft moves
Two paper-craft techniques: masking-tape-slap pins a card down with tape slaps, and popup-book-rise stands cards up like a pop-up book.

Page waterfall wall
Real page screenshots split into 3–4 columns scroll endlessly at different speeds and directions on a tilted-back 3D wall.

Neon frame orbit drop
Neon frame draws in, then the camera arcs across the page as every element drops into place on the same frame.

Neon frame forerun
A steep-perspective neon frame draws itself in from both ends, the page brightens from dark inside it, components land from above with matching soft shadows, and background neon tubes dim out at the end.

Morph from primitive shape
A stroked circle breathes once (anticipation), then its SVG path interpolates over 24f into a rounded card outline, and the content fades in.

List stack press
List cards fly up from the bottom of the frame one by one to stack up, each landing squashing and rebounding the whole pile while a counter ticks up in sync.

List reveal with drift
A 6-item vertical menu settles into place in sequence at a 0.09 stagger with a light overshoot on landing, while the whole list container drifts linearly upward throughout — two unrelated layers of motion.

Integration hub map
The old page flips 180° in one go to land as a new hub page, five integration app icons pop in at once, then five rainbow light conduits connect all at once with pulses flowing continuously.

Element body moves
Two element-body-feel styles: axial-stretch taffy-pull stretching, and contact-shadow-lift lifting off the surface with a contact shadow.

Floating glossy label pills
Four wireframe panels each topped with a glossy pill label queue horizontally, swapping position in three beats while the centered panel enlarges and the sides shrink and blur, ending with a cursor sliding to rest.
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